var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.onZeroInfo(2);
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_AskAnswerTime(500);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.spawnMobLimit(9300785, 1, 516, -37, 100);
                cm.sendNormalTalk("在第一个庭院中，你将遇到的敌人是#r远古精灵#k。无论是它的名字还是长相都非常的可爱。好了，尽情战斗吧！不会有#r妨碍者#k的！天啊，抱歉。我不小心把#p2400006#称为了妨碍者。", 33, 2460000, false, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("很抱歉。不过老实说我觉得#p2400006#确实是妨碍了#p2400005#你。事实不是这样吗？与#p2400005#你不同，#r#p2400006#既不懂人情世故又愚蠢#k。", 33, 2460000, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("为了照顾#p2400006#，#p2400005#你肯定吃了不少苦。正好趁此机会缓解下压力也不错。好了，那就给我看看。你的实力……！", 33, 2460000, true, true)
                    } else {
                        if (status === a++) {
                            cm.setInGameDirectionMode(false, true, false);
                            cm.dispose()
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};